Selection and activation of benefits

Selection and activation of benefits

Selection and activation of benefits

But first, ¿What is Betterfly?

But first, ¿What is Betterfly?

But first, ¿What is Betterfly?

It is a unicorn startup that offers a platform for employee benefits, turning healthy habits into donations and life insurance. Its app promotes physical and mental well-being, while generating a positive social impact by linking personal growth with charitable causes.

It is a unicorn startup that offers a platform for employee benefits, turning healthy habits into donations and life insurance. Its app promotes physical and mental well-being, while generating a positive social impact by linking personal growth with charitable causes.

Context

Context

Context

During the process that I had to work in the benefits and insurance area, the company was going through a rebranding process, changing its business model, and with this changed its experience, incorporating aspects such as gamification, and redesigning the Design System, working directly with the Design System team, updating and creating components.

View of the visual identity and interface

General problem

General problem

General problem

Imagine your employer offers you access to an app called Betterfly, full of benefits like insurance, learning resources, and donation options. You download it eagerly, but as you navigate, the experience feels overwhelming too many options and no clear guidance on how to use them. Over time, you lose interest and, like many of your colleagues, stop using it entirely. The company notices this lack of engagement and decides to discontinue the benefit.

For Betterfly, this issue impacts more than user satisfaction it threatens their business model. If users don’t see the value, companies stop subscribing, undermining Betterfly’s mission to deliver flexible and impactful benefits.

Problem

In the previous design of the app there was a high number of users who did not use the benefits because there were too many and some did not match the interests or needs of users, on the other hand 30% of users did not perform onboarding because in the case of activating insurance this should be with technical assistance generating friction, with this users failed to understand the real value of the app and did not connect with this to have too much information and steps.

Problem

In the previous design of the app there was a high number of users who did not use the benefits because there were too many and some did not match the interests or needs of users, on the other hand 30% of users did not perform onboarding because in the case of activating insurance this should be with technical assistance generating friction, with this users failed to understand the real value of the app and did not connect with this to have too much information and steps.

Problem

In the previous design of the app there was a high number of users who did not use the benefits because there were too many and some did not match the interests or needs of users, on the other hand 30% of users did not perform onboarding because in the case of activating insurance this should be with technical assistance generating friction, with this users failed to understand the real value of the app and did not connect with this to have too much information and steps.

Objetive

To create a post-onboarding experience where users choose benefits according to their interests and activate them with a single form, simplifying the task load and automating the onboarding process, for that a strategy was devised following a gamified dynamic applied to the new focus of the company, which seeks to connect with the interests of the user explaining what benefits they can have and select those that connect best with them, thus giving them to understand the value that this app can deliver to their life for free thanks to a benefit delivered by their employer.

Objetive

To create a post-onboarding experience where users choose benefits according to their interests and activate them with a single form, simplifying the task load and automating the onboarding process, for that a strategy was devised following a gamified dynamic applied to the new focus of the company, which seeks to connect with the interests of the user explaining what benefits they can have and select those that connect best with them, thus giving them to understand the value that this app can deliver to their life for free thanks to a benefit delivered by their employer.

Objetive

To create a post-onboarding experience where users choose benefits according to their interests and activate them with a single form, simplifying the task load and automating the onboarding process, for that a strategy was devised following a gamified dynamic applied to the new focus of the company, which seeks to connect with the interests of the user explaining what benefits they can have and select those that connect best with them, thus giving them to understand the value that this app can deliver to their life for free thanks to a benefit delivered by their employer.

Devices

Devices

Devices

Mobile

Mobile

Mobile

Year

Year

Year

2023

2023

2023

Time

Time

Time

4 weeks

4 weeks

4 weeks

How do we measure success?

How do we measure success?

How do we measure success?

  • Launch this new experience globally by the end of Q4 (2023).

  • Increasing the onboarding and activation rate by over 15%.

  • Increasing MAU by 15%.

  • Receive user approval on the new experience (through surveys or ratings).

Process

Process

Process

1. Understanding the problem

1. Understanding the problem

1. Understanding the problem

Desk research: I made this decision since Betterfly's documentation already had information and definition of User Personas, common problems, data collected from support feedback and user interviews which helped to gather valuable information.

User archetypes: 

User archetypes: 

User archetypes: 

  • The Geek: Interested in exploring the app and its benefits of learning English or online courses, technology lover and open to participate in instances of gamification of the app.


  • Athlete: Competitive, likes to accumulate points to visualize his number in the ranking of company members with more physical activity, interested in wellness benefits, such as hanu fit, headspace, etc.


  • Protector: You are interested in using the benefits provided by your employer and making the most of insurance to save money and take care of your health.

2. Define a scalable solution

2. Define a scalable solution

2. Define a scalable solution

Upon understanding the problem and the main idea started working on a proposal in a Discovery session where I had to coordinate with the development team, insurance and benefits a solution that is feasible scalable and can be realized in a timeframe adapted to the company's objectives (launch globally).

User flow

User flow

User flow

Finding: We discovered a new problem/challenge

Finding: We discovered a new problem/challenge

Finding: We discovered a new problem/challenge

Pre-existence question: To activate insurance it was necessary to also ask if the user had any disease, without sounding invasive and explaining the context. 

For this we made two ideas to later do an A/B testing together with the Research team.

Pre-existence question: To activate insurance it was necessary to also ask if the user had any disease, without sounding invasive and explaining the context. 

For this we made two ideas to later do an A/B testing together with the Research team.

3. Testing

3. Testing

3. Testing

Together with the research team we conducted a guided interview with 20 users using the designed prototypes and incorporating variables A and B mentioned in the pre-stock question section, where the focus was to validate the understanding of this flow and see which option makes the most sense to the user when answering data about their health.

A: Proposal where a question is added within the initial benefits activation form (leaving the process in a single step). 

B: Leave the question in a separate view in a second step where more context is provided to the user by addressing the question from a positive connotation.

A

B

Prototyping of an initial proposal of selection of benefits and insurances

Prototyping of an initial proposal of selection of benefits and insurances

Prototyping of an initial proposal of selection of benefits and insurances

4. Improvements and launch

4. Improvements and launch

4. Improvements and launch

During the testing we discovered what to improve by receiving insights from users, aspects of details in the UI such as incorporating illustrations in the insurance and defining the proposal B as the final design of the pre-existence question, once this was ready we could develop and launch globally.

Impact

Impact

Impact

The increase in MAU by 25%, which has to do with redesigning the experience and giving the user the option to choose the benefits and insurance that best fit their lifestyle based on their needs, connected to a gamified onboarding experience that helps activate their benefits that increased by 30%, helped boost their usage and better understand how the application works and the value it brings. Reduction to a couple of steps to automate the activation of all benefits and insurance from a single form, a process that was previously manual for insurance. After the activation experience, users were asked an optional question to see their level of approval or satisfaction with the new experience, responding with a positive evaluation, where there were no low numbers or negative evaluations, so the qualitative appreciation on the part of the user was well received.

Responsibilities

Responsibilities

Responsibilities

I led the design of key functionality for the business, ensuring that the experience was clear and personalized to maximize the perceived value for users. This involved coordinating with benefits, insurance, platform, support, and onboarding teams, as well as working with the UX Research team to conduct guided interviews.

I led the design of key functionality for the business, ensuring that the experience was clear and personalized to maximize the perceived value for users. This involved coordinating with benefits, insurance, platform, support, and onboarding teams, as well as working with the UX Research team to conduct guided interviews.

Applied knowledge

Applied knowledge

Applied knowledge

User interviews, wireframes, user flow diagrams, coordination with illustration teams, insurance, benefits, plarform, onboarding, discovery sessions with development teams.

Wireframing, Prototipado, testeo de usabilidad, Research,entrevistas, trabajo colaborativo, adaptación a cambios,  arquitectura de la información.

Challenges

Challenges

Challenges

The main challenge was balancing the need to collect sensitive information, such as medical pre-existing conditions, without compromising users' perception of privacy. This was especially critical, as this was one of the first interactions in the app, and the benefits and insurance areas represented the most valuable functionalities for attracting and retaining customers.

Learning

Learning

Learning

This project taught me how a user-centric experience can directly impact business performance, increasing product usage and strengthening service engagement. I learned how to manage large-scale projects at a global level, coordinating with interdisciplinary teams from different parts of the world.

michaelorellanaherrera@gmail.com

/michael-orellana-064993162/

michaelorellanaherrera@gmail.com

/michael-orellana-064993162/

michaelorellanaherrera@gmail.com

/michael-orellana-064993162/